Industry Feed

Imaginary Labs updates Carbon for Unreal plugin with focus on virtual events

Contributed Content / Press Release May 10, 2021

Imaginary Labs has updated its Carbon for Unreal plugin with additional features for live and virtual event lighting design.

Version 1.2 features a completely rewritten fixture core, a new system for conventionals and accessories, new Niagara VFX System-based special FX, and substantial performance improvements over previous versions.

Updates include compatibility with Deep Learning Super Sampling (DLSS) technology by Nvidia; multi-protocol mapping; continuous pan and tilt; support for up to two animation wheels, three subtractive (CMY) color wheels, and LED virtual color wheels; custom pulse curves; and beam intensity unification between beam types. One of the most satisfying improvements is with the addition of the new conventional fixture type; you can now easily add gobos, predefined color filters, framing shutters, and more.

Subscribe to NewscastStudio for the latest news, project case studies and product announcements in broadcast technology, creative design and engineering delivered to your inbox.

The content on this page is provided by the featured companies. NewscastStudio cannot guarantee the accuracy or veracity of any claims about products or services made in this content. The views expressed in this content do not necessarily reflect the views of NewscastStudio or its team. This content may contain trademarks owned by third parties, and those marks are the property of those companies.